Concepts from Saw the Videogame, 2009. I worked on this project along side Blacklight Tango Down, BLTD being my primary task.
SAW the Video Game concepts
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First Jigsaw trap I designed for SAW the Videogame. This trap got us an AO rating at first, FX needed to be edited. Really wish I could show the video. Quick concept, due to tight deadline, never got to produce a tighten version |
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Shutter room trap, Player had to disarm a bomb, clues would be displayed on the tv's I was not the main Enviro Concept artist for this project., that honor belongs to Steve Holt. Often i would use the textures the modelers had to maintain visual fidelity CS3, Cintiq, photo/texture overlays. |
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The Berserker, his genesis came about from Trevor, the fellow with his eyes sewn shut in SAW 4 More of an AI behavior than an actual name. He is a frantic, crazed, scared person that charged any sound in an attempt at survival, rather than malicious behavior The idea was to stealth around him, then get him to charge into an environmental trap I still like him a lot, he made it onto the back cover of the Russian version of SAW CS3, Cintiq |
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Jigsaw victim. I don't believe he was used, pity. CS3, Cintiq |
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Jigsaw Minion, iron spikes through his forearms. Unused He would chase the player and melee, until he bled out CS3 & Cintiq |