It's important for me to show that First Nations peoples, are still alive creatively and relevant in the modern world. This Blog showcases some of the work I created for Zombie Studios, shipping 4 titles: SAW the Video Game, SAW II: Flesh & Blood,
Blacklight Tango Down, and Blacklight Retribution. I hope you enjoy, as much as I did creating it.


Aug 21, 2012

Blacklight Tango Down Environment Concepts


Blacklight: Tango Down
Canal District Environment
CS3, Cintiq, Paint over of a primitive 3d space, texture overlays 

Another Canal District Environment
CS3, Cintiq, Paint over of a primitive 3d space, texture overlays 

Paint-over of screen shot, updating dilapidated building to something more modern
I wish I still had the original for comparison
CS3, Cintiq, Paint over of a 3d object, texture overlays 

Derailer, Middle Section, one of my favorite BLTD maps. A 2-level bridge, with a light rail train running along the bottom level
Players could be and were killed by the train, making this map exciting, Sniper roosts at each end, and the middle,
Players could risk the train, to flank snipers.
CS3, Cintiq, Screenshot Paint-over, texture overlays 
Architecture exploration for a modular building system
Ideally the sections could be broken down, and reassembled as multiple buildings,
with signs and decoration to create new looks

this system was later used in Blacklight: Retribution
CS3, Cintiq, build up from silhouette, 3d primitive for perspective, texture overlays 

Blacklight: Tango Down Character concepts


Character customization studies, armor sets, etc... Characters weren't my primary task on BLTD, but I got to throw a few ideas down
S.I.V. Infected Militia Soldiers, seen in the 4 player Co-Op missions of BLTD
CS3, Cintiq, build up from silhouette, texture overlays

Armor customization studies for an early version of BLTD.
Much less of the sci-fi aspect in these, more contemporary theme. I'm glad we changed the direction

CS3, Cintiq, build up from silhouette, texture overlays
Line art for 3 possible female Blacklight team members. this is as far as I got, before they got cut to time and budget constraints
I'm glad to say the female models did eventually get into Blacklight: Retribution, 
though I'm not sure if any of them are based on my work. CS3, Cintiq, Line art refined from silhouette.

Character studies for a female member of the BLTD team
Unfortunately time and budget, forced us to cut her

CS3, Cintiq, Line art, greyscale

Blacklight: Tango Down Weapon and Prop Concepts


Weapon and Prop designs, some of these were done during pre-production on Blacklight Retribution


Bolt Action Sniper Rifle Concept for Weapon customization options
Customization breaks down to Receiver, which determines weapon type, followed by barrels,
stocks, muzzle, magazine, and scopes
All custom options added or subtracted stats of the weapon, allowing the player
 to fine tune their weapon to their individual play style

This weapon can be seen in the free to play Blacklight: Retribution
CS3, Cintiq, Hand painted Receiver,barrels/foregrip, and muzzle break, Paint over of existing stock,
texture overlays.
 silencer is untouched


Shipping Containers, used throughout BLTD. Standing cover objects,
 Themed to each faction to delineate opposing sides of the multiplayer maps.
These were for the Blacklight team, to suggest supply lines to soldiers.
CS3, Cintiq, Paint over of a 3d object, texture overlays 

Small containers, used throughout BLTD. Crouching cover objects
Themed to each faction to delineate opposing sides of multiplayer maps

CS3, Cintiq, Paint over of a 3d object, texture overlays 

Helmet Concept for BLTD, exploring possible customization possibilities
Unused, We decided to swap whole helmets, rather than such granular options, due to time and budget
CS3, Cintiq, Build up from silhouette, texture overlays 

Study for a modified Squad automatic Rifle, following customization guidelines
Weapon would be more accurate than standard SAW, yet carry less ammunition as a balance
Mag options included standard AR mags, Extended AR mags, or unlockable Drum mag
CS3, Cintiq, Hand painted, Build up from silhouette, texture overlays 

Early concept for remote drone, UnusedCS3, Cintiq, Build up from silhouette, texture overlays 

Weapon Tag concepts
The weapon tag system was based on the idea of good luck charms that soldiers carry
these grant extra stats, randomly unlocked
             
Weapon Tag concepts
The weapon tag system was based on the idea of good luck charms that soldiers carry
these grant extra stats, randomly unlocked


Ammo & Health cases
based off the Pelican cases, ideally the bright colors would have made them easier to see

Rocket Launcher & iterations
Model can be seen in Blacklight: Retribution




SAW 2: Flesh & Blood Promo Concept


SAW2 F&B Promo Banner/ box art Mockup

E3 banner mock-up for Konami, using the signature puzzle piece from SAW
Attempted a minimalist approach, similar to the Saw posters/dvd covers
Hand-painted in CS3, Cintiq, over pic of some heart tissue.
Main SAW 2 title text by Duncan Kay, UI lead at Zombie.
E3 banner mock-up, PG version. 
Focusing on the signature spiral seen on the Billy puppet's face.
Ultimately they went another direction, focusing on the John Kramer model
subtitle text changed to something closer to main text
CS3, Cintq

SAW 2: Flesh & Blood Trap Concepts


Concepts for some of the Jigsaw Traps in SAW2: Flesh & Blood.

The Drowning Box, used on Sarah Blalok in SAW 2 F&B
Player had to solve a mini game to release the water, and free her
CS3 & Cintiq

Elevator Trap, Victim was strapped into a rig, attached to the elevator car.
Failure of the mini game under time, resulted in the Victim being torn in half, as the elevator car fell
part of this trap sequence was used in the promo trailer, and featured a female victim.
CS3 & Cintiq

Jigsaw Roulette, simple and to the point. Strapped to a metal chair, Revolver on a chain driven pulley, ala SAW 2
This is the trap the player finds Henry Jacobs, corrupt police chief strapped to.
CS3 & Cintiq

Vise Crusher, a series of hydraulic rams, crushes the Victim at the joints, followed by the skull
The Player has to play a mini game at each ram to disable the hydraulics, freeing the Victim
Detective Joseph Poltzer was the victim of this particular trap
CS3, Cintiq, Sketchup

SAW 2: Flesh & Blood Concepts

Character concepts for SAW 2, I had more time to work on this project, so it's more polished than the SAW 1 concepts.  Zombie Studios, for Konami.

Michael Tapp, estranged son of Detective David Tapp. Main character of SAW 2 Flesh and Blood
A reporter, he had abused his father's trust, stealing police documents for exclusive articles,
 Out of revenge for feelings of abandonment issues, Michael published a story exposing his father's culpability
in the death of his partner, Stephen Sing, destroying his career.
 Investigating the death of his father, he is drawn in the world of Jigsaw.
Strapped into the Shotgun Vest, Michael has a choice to make, he destroyed his father's life, can he save others.....
 will he play the game?

CS3, Cintiq, build up from silhouette, texture overla 
Police Chief Henry Jacobs, corrupt official and secret drug cartel head.
 Henry set a secret drug ring, stealing seized drugs, using dirty cops as enforcer's, and forcing
petty criminals  to sell on the streets, with threats of prison and worse.
He has defiled his vows to protect the public, when an officer of the law falls so low...
usually.... he eats a gun. Jigsaw will help him with that

CS3, Cintiq, build up from silhouette, texture overlays
Lead Vice Detective Joseph Poltzer in charge of investigating crimes involving Narcotics and Prostitution.
Enforcer for Henry Jacobs
 Rather than sending dealers and hookers to jail, Joseph squeezed his collars for every penny,
 forcing them to work for him, peddling seized drugs on the streets
Betraying his badge, as an Officer of the Law, he has controlled his victims by preying on their vices
Now those "Vises" will control him....

CS3, Cintiq, build up from silhouette
Dirty cop, originally planned for a gameplay type, involving the player having to avoid being shot.
In a dark room, the Officer would shine a flashlight down a corridor, and fire.
The player takes cover, waiting for him to reload  to move to safety or risks being shot to death
In the game he was replaced by Henry Jacobs, to forward the plot
.
CS3, Cintiq, build up from silhouette, texture overlays

SAW: The Videogame Concepts

Concepts from Saw the Videogame, 2009. I worked on this project along side Blacklight Tango Down, BLTD being my primary task.


SAW the Video Game concepts
First Jigsaw trap I designed for SAW the Videogame.
This trap got us an AO rating at first, FX needed to be edited. Really wish I could show the video.
Quick concept, due to tight deadline, never got to produce a tighten version

Shutter room trap, Player had to disarm a bomb, clues would be displayed on the tv's
I was not the main Enviro Concept artist for this project., that honor belongs to Steve Holt.
Often i would use the textures the modelers had to maintain visual fidelity
CS3, Cintiq, photo/texture overlays. 

The Berserker, his genesis came  about from Trevor, the fellow with his eyes sewn shut in SAW 4
More of an AI behavior than an actual name. He is a frantic, crazed, scared person that charged any sound
in an attempt at survival, rather than malicious behavior
The idea was to stealth around him, then get him to charge into an environmental trap
I still like him a lot, he made it onto the back cover of the Russian version of SAW
CS3, Cintiq
Jigsaw victim. I don't believe he was used, pity.
CS3, Cintiq

Jigsaw Minion, iron spikes through his forearms. Unused
He would chase the player and melee, until he bled out
CS3 & Cintiq