It's important for me to show that First Nations peoples, are still alive creatively and relevant in the modern world. This Blog showcases some of the work I created for Zombie Studios, shipping 4 titles: SAW the Video Game, SAW II: Flesh & Blood,
Blacklight Tango Down, and Blacklight Retribution. I hope you enjoy, as much as I did creating it.


Aug 21, 2012

Blacklight Tango Down Environment Concepts


Blacklight: Tango Down
Canal District Environment
CS3, Cintiq, Paint over of a primitive 3d space, texture overlays 

Another Canal District Environment
CS3, Cintiq, Paint over of a primitive 3d space, texture overlays 

Paint-over of screen shot, updating dilapidated building to something more modern
I wish I still had the original for comparison
CS3, Cintiq, Paint over of a 3d object, texture overlays 

Derailer, Middle Section, one of my favorite BLTD maps. A 2-level bridge, with a light rail train running along the bottom level
Players could be and were killed by the train, making this map exciting, Sniper roosts at each end, and the middle,
Players could risk the train, to flank snipers.
CS3, Cintiq, Screenshot Paint-over, texture overlays 
Architecture exploration for a modular building system
Ideally the sections could be broken down, and reassembled as multiple buildings,
with signs and decoration to create new looks

this system was later used in Blacklight: Retribution
CS3, Cintiq, build up from silhouette, 3d primitive for perspective, texture overlays 

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