Weapon and Prop designs, some of these were done during pre-production on Blacklight Retribution
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Bolt Action Sniper Rifle Concept for Weapon customization options Customization breaks down to Receiver, which determines weapon type, followed by barrels, stocks, muzzle, magazine, and scopes All custom options added or subtracted stats of the weapon, allowing the player to fine tune their weapon to their individual play style
This weapon can be seen in the free to play Blacklight: Retribution
CS3, Cintiq, Hand painted Receiver,barrels/foregrip, and muzzle break, Paint over of existing stock, texture overlays. silencer is untouched |
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Shipping Containers, used throughout BLTD. Standing cover objects, Themed to each faction to delineate opposing sides of the multiplayer maps. These were for the Blacklight team, to suggest supply lines to soldiers.CS3, Cintiq, Paint over of a 3d object, texture overlays |
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Small containers, used throughout BLTD. Crouching cover objects Themed to each faction to delineate opposing sides of multiplayer maps CS3, Cintiq, Paint over of a 3d object, texture overlays |
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Helmet Concept for BLTD, exploring possible customization possibilities Unused, We decided to swap whole helmets, rather than such granular options, due to time and budgetCS3, Cintiq, Build up from silhouette, texture overlays |
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Study for a modified Squad automatic Rifle, following customization guidelines Weapon would be more accurate than standard SAW, yet carry less ammunition as a balance Mag options included standard AR mags, Extended AR mags, or unlockable Drum magCS3, Cintiq, Hand painted, Build up from silhouette, texture overlays |
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Early concept for remote drone, UnusedCS3, Cintiq, Build up from silhouette, texture overlays |
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Weapon Tag concepts
The weapon tag system was based on the idea of good luck charms that soldiers carry
these grant extra stats, randomly unlocked |
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Weapon Tag concepts The weapon tag system was based on the idea of good luck charms that soldiers carry these grant extra stats, randomly unlocked |
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Ammo & Health cases based off the Pelican cases, ideally the bright colors would have made them easier to see |
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Rocket Launcher & iterations Model can be seen in Blacklight: Retribution |
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