It's important for me to show that First Nations peoples, are still alive creatively and relevant in the modern world. This Blog showcases some of the work I created for Zombie Studios, shipping 4 titles: SAW the Video Game, SAW II: Flesh & Blood,
Blacklight Tango Down, and Blacklight Retribution. I hope you enjoy, as much as I did creating it.


Aug 21, 2012

Blacklight: Tango Down Weapon and Prop Concepts


Weapon and Prop designs, some of these were done during pre-production on Blacklight Retribution


Bolt Action Sniper Rifle Concept for Weapon customization options
Customization breaks down to Receiver, which determines weapon type, followed by barrels,
stocks, muzzle, magazine, and scopes
All custom options added or subtracted stats of the weapon, allowing the player
 to fine tune their weapon to their individual play style

This weapon can be seen in the free to play Blacklight: Retribution
CS3, Cintiq, Hand painted Receiver,barrels/foregrip, and muzzle break, Paint over of existing stock,
texture overlays.
 silencer is untouched


Shipping Containers, used throughout BLTD. Standing cover objects,
 Themed to each faction to delineate opposing sides of the multiplayer maps.
These were for the Blacklight team, to suggest supply lines to soldiers.
CS3, Cintiq, Paint over of a 3d object, texture overlays 

Small containers, used throughout BLTD. Crouching cover objects
Themed to each faction to delineate opposing sides of multiplayer maps

CS3, Cintiq, Paint over of a 3d object, texture overlays 

Helmet Concept for BLTD, exploring possible customization possibilities
Unused, We decided to swap whole helmets, rather than such granular options, due to time and budget
CS3, Cintiq, Build up from silhouette, texture overlays 

Study for a modified Squad automatic Rifle, following customization guidelines
Weapon would be more accurate than standard SAW, yet carry less ammunition as a balance
Mag options included standard AR mags, Extended AR mags, or unlockable Drum mag
CS3, Cintiq, Hand painted, Build up from silhouette, texture overlays 

Early concept for remote drone, UnusedCS3, Cintiq, Build up from silhouette, texture overlays 

Weapon Tag concepts
The weapon tag system was based on the idea of good luck charms that soldiers carry
these grant extra stats, randomly unlocked
             
Weapon Tag concepts
The weapon tag system was based on the idea of good luck charms that soldiers carry
these grant extra stats, randomly unlocked


Ammo & Health cases
based off the Pelican cases, ideally the bright colors would have made them easier to see

Rocket Launcher & iterations
Model can be seen in Blacklight: Retribution




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